Pokémon Auto Chess: Complete Guide to Attack Mechanisms

  • 22 Oct 2024

Hello everyone! Today, we'll dive deep into the attack mechanisms of Pokémon Auto Chess. Through analysis of the game's core code, we'll reveal battle details you might have never noticed before.

I. Basic Attack Mechanisms

1. Cooldown System

Every Pokémon has its own attack cooldown time:

  • New attacks can only be initiated when cooldown reaches zero
  • Cooldown is determined by the Pokémon's attack speed attribute
  • After each attack, cooldown resets to the attack interval value

2. Target Selection Mechanism

Pokémon follow an interesting priority system for target selection:

  • Priority given to previous target (maintaining lock)
  • Only searches for new targets when previous target becomes unavailable
  • Switches to movement state when no targets are within range

II. Special Status Effects on Attacks

1. Confusion Status

When a Pokémon becomes confused:

  • Completely ignores existing target selection logic
  • Randomly selects attack targets
  • May attack allies

2. Charm Status

Charm is a powerful control effect:

  • Charmed Pokémon cannot perform any attacks
  • Forces switch to movement state
  • Must wait for charm status to end before resuming attacks

3. Silence Status

Silence status affects ability usage:

  • Cannot use abilities
  • Normal attacks still possible
  • Cannot use abilities even with full PP

III. Switching Between Abilities and Normal Attacks

1. Ability Activation Conditions

Three conditions must be met to use abilities:

  • PP must be at or above maximum
  • Must not be silenced
  • Must have a valid target to attack

2. Normal Attack Mechanism

Normal attack execution process:

  • Updates attack counter
  • Confirms target position
  • Adjusts Pokémon orientation
  • Calculates attack animation timing
  • Sends attack command

IV. Attack Distance and Range

1. Distance Calculation

The game uses a special distance calculation formula:

  • Calculates actual distance using distanceC function
  • Must be within Pokémon's attack range
  • Triggers new target search or movement when out of range

2. Attack Animation

Attack animation consists of two parts:

  • Attack wind-up time (delayBeforeShoot)
  • Projectile travel time (travelTime)

These two timings determine when the attack effect activates.

V. Advanced Combat Techniques

1. Critical Hit System

  • Equipping Reaper Cloth enables critical hits
  • Critical chance determined by Pokémon's crit attribute
  • Crits affect ability effects

2. Attack Rhythm Control

To improve combat efficiency:

  • Position Pokémon properly to ensure they're always in attack range
  • Monitor PP gauge to predict ability timing
  • Use equipment to improve attack frequency and effects

Practical Tips

  • Position Optimization:
  • Place ranged Pokémon in back rows for sustained damage
  • Consider movement distance for melee Pokémon
  • Protect key damage dealers from interruption
  • Equipment Combinations:
  • Consider Reaper Cloth for crit enhancement
  • Use speed items to increase attack frequency
  • Choose equipment based on Pokémon characteristics
  • Status Management:
  • Prevent key Pokémon from being controlled
  • Use status effects to disrupt opponent's important units
  • Use cleansing items at crucial moments

By understanding these attack mechanisms, you can better arrange your formation and improve combat efficiency. Remember, victory often depends on mastering these details!

Stay tuned for our next deep dive into other game mechanisms!

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